#pragma once
#include "cocos2d.h"

class regist : public cocos2d::Scene
{
public:
	regist();
	~regist();
public:
	static cocos2d::Scene* createScene();

	void onEnter();

	virtual bool init();

	// a selector callback
	void menuRegist(cocos2d::Ref* pSender);

	// implement the "static create()" method manually
	CREATE_FUNC(regist);
};